Being able to fly and move through tiny cracks as an inconspicuous cloud can make getting into any heavily defended fortress a cinch. This spell can honestly vie for the top “infiltration” spell over invisibility. Magic missile also has a better range, is better for targetting casters who are concentrating, and a less resisted damage type. A 2nd-level magic missile will do guaranteed 4d4 + 4 which is the same damage that melf’s acid arrow does after a successful attack roll and a full turn. If you compare this with magic missile, this spell is just not worth it for a 2nd-level spell slot. Not the best damage, but AoE and the ability to move the sphere as a bonus action are useful if up against a horde of weak enemies. Don’t try to cast this at Constructs, Fiends, or Undead at the very least. Unfortunately, the save targets CON, a common proficient saving throw, and immunity to the Poisoned condition is also fairly common. Great option even if you have a dedicated healer as it can be useful for resetting death saving throws from a distance and only requires a bonus action.ĭamage isn’t great but Poisoned is a nasty condition. Unfortunately, the most useful thing you can do with alchemist supplies is your brew elixirs and use it as a spell focus, so this proficiency doesn’t mean much beyond enabling subclass features.Īlchemist Spells: At 3rd level, the Alchemist Artificer gains access to a unique list of spells that reflects their focus on elemental and healing spells. Tool Proficency: You gain proficiency with alchemists supplies. Here are the key features you’ll gain: 3rd Level Alchemist Artificer Featuresĥe Alchemists unlock several unique class features as they level up, which accentuate their abilities in concocting and wielding alchemical brews. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. We also discuss options that normally would be good for a typical build, but underperform when used in a subclass.ĭ&D Beyond can help create your characters by making choices using a step-by-step approach. If you do not take this option your character would not be optimizedįor our subclass guides, we focus mainly on the Blue and Sky Blue options, because the other options are discussed in the parent guide or other subclass guides. Blue is a great option, you should strongly consider this option for your character.Orange Situationally good, but a below-average option otherwise.Red isn’t going to contribute to the effectiveness of your character build at all.For a full overview of the Artificer class, check out our artificer 5e Guide.įor our full class guides, we use the following color rating scheme: This guide is meant as a deep dive into the Alchemist Artificer subclass. If they are the dedicated healer, they’ll use a lot of their limited spell slots keeping their party members alive. Half caster: Depending on the party composition, Alchemist artificers will have to strike a balance between using their resources for healing and damage.Random class feature: Because you can’t dictate the results of your Experimental Elixir roll, you might be left with something that doesn’t apply to what you’ll be getting up to during your adventuring day.Also, seeing as the effect of your Experimental Elixir is decided beforehand, you’ll need to figure out what you’re planning on doing with it. Dependency on preparation: As an Alchemist, preparation is crucial because you can only create potions without having to expend spell slots after a long rest.Lack of specialization: While Alchemist artificers are versatile, they may not be as strong as classes that focus on one specific aspect, such as healing or damage output.Expertise with magic items: As an artificer subclass, they have access to infusions, allowing them to craft and modify magical items, on top of the Experimental Elixirs that they can brew.Thanks to their Experimental Elixir, Restorative Reagents, and Alchemical Savant features, they excel in both supportive and offensive roles. Versatility: Alchemist artificers are the masters of flexibility.They are also masters of elemental and healing magic, gaining multiple features that increase the potency of their support and damage spells. Alchemists are experts at creating potent elixirs, which allow them to imbue properties upon themselves and their party members. The Alchemist takes the artificer’s propensity for creating and infusing magic items and adds another layer to it: magical elixirs. Arcane Eye may earn a small commission from affiliate links in this article.
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